Today we released 3DBug 1.3.5. This includes a few minor interface fixes and improvements, plus a useful change to the navigation in 3D mode.
Formerly when using the keyboard navigation controls when viewing a 3D gaussian splat, moving "forward" would take you in the exact direction that the camera was pointing. Since 3DBug is so strongly based around the mapping paradigm, it became obvious that we needed to move level with the floor when navigating. So now the camera returns to pointing horizontally before any motion is performed. This makes it much more intuitive when viewing most scenes, since they usually are meant to simulate a place where a human would walk.
Have fun!
